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SDL. h no such file or directory found when compiling Most times SDL is in usr include SDL If so then your #include <SDL h> directive is wrong, it should be #include <SDL SDL h> An alternative for that is adding the usr include SDL directory to your include directories To do that you should add -I usr include SDL to the compiler flags If you are using an IDE this should be quite easy too
sdl - Static-linking of SDL2 libraries - Stack Overflow I managed to compile the SDL libraries with the guide Jonas provided, and got a libSDL2 a file At first I only added the path of libSDL2 a to "Link libraries:" -section of Code::Blocks, but I got a bunch of errors such as "SDL_Init() not declared in this scope"
c - How to render text in SDL2? - Stack Overflow SDL_Color TextColor = { 255, 0, 0, 255}; Red SDL color TTF_Font* Font; The font to be loaded from the ttf file SDL_Surface* TextSurface; The surface necessary to create the font texture SDL_Texture* TextTexture; The font texture prepared for render SDL_Rect TextRect; Text rectangle area with the position for the texture text
What is the best way to read input from keyboard using SDL? 1; Loop for all events using SDL_PollEvent searching for key down up events and saving the key states in a map so I can check for each key state in the logic of the program Note: Alternatively, I can also use SDL_PeepEvents instead of SDL_PollEvent to take only the event types that matter; so, it would not "thrown away" the events on the queue
c - Drawing a rectangle with SDL2 - Stack Overflow SDL_Renderer and SDL_Window needs to be set up before you can use them You already create your window properly, so I won't cover that Here's how to set up an SDL_Renderer SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags)
c++ - Change background of SDL2 window? - Stack Overflow window = SDL_CreateWindow("SDL_RenderClear", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 512, 512, 0); We must call SDL_CreateRenderer in order for draw calls to affect this window renderer = SDL_CreateRenderer(window, -1, 0); Select the color for drawing
Achieving a constant frame rate in SDL - Stack Overflow I'm trying to make an SDL program that runs with a constant frame rate However I'm finding that even though my program is lagging a lot and skipping a lot of frames (even though it's running at a low frame and isn't rendering much)
c++ - SDL: Fullscreen translucent background - Stack Overflow If you want your SDL window to always be on top of other windows, you can set the SDL_WINDOW_ALWAYS_ON_TOP flag when creating your window See Also Stack Overflow: Creating a transparent window in C++ Win32; Stack Overflow: How detect current screen resolution? Microsoft: Layered Windows