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Simple DirectMedia Layer - Homepage About SDL Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D It is used by video playback software, emulators, and popular games including Valve 's award winning catalog and many Humble Bundle games
SDL2 Installation - SDL2 Wiki SDL 2 0, unlike 1 2, uses the zlib license, which means you can build a static library linked directly to your program, or just compile SDL's C code directly as part of your project, without requirements to publish your source code, etc
SDL3 FrontPage - SDL Wiki SDL 3 0 (often shortened to "SDL3") is distributed under the zlib license This license allows you to use SDL freely in any software This is the SDL wiki SDL's main website is libsdl org Getting and installing SDL Source Code: How to download the source code to SDL
SDL3 Tutorials FrontPage - SDL Wiki - Simple DirectMedia Layer SDL Tutorials The best place to find simple SDL3 tutorials at the moment is examples libsdl org, which offers small programs that each demonstrate one feature of the library Most of the examples are 100-300 lines of C code
SDL2 Tutorials - SDL2 Wiki Tutorials covering a wide variety of introductory topics with SDL 2 0 Remaking Cavestory in C++; Video tutorial series on recreating Cave Story using SDL Beginners Guide to SDL2 in C; Great starting point as long as you know C basics Migrating a C++ game from SDL 1 2 to SDL 2 0 (Archived) An example of a project upgrade from SDL 1 2 to SDL 2 0
SDL2 FrontPage - SDL2 Wiki - Simple DirectMedia Layer SDL officially supports Windows, macOS, Linux, iOS, and Android Support for other platforms may be found in the source code SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python SDL 2 0 is distributed under the zlib license This license allows you to use SDL
Introduction to SDL 2. 0 - Simple DirectMedia Layer The Simple DirectMedia Layer library (SDL) is a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms What can SDL do?
Language Bindings - Simple DirectMedia Layer SDL 3 0 Language Bindings The Simple DirectMedia Layer library has bindings to many different programming languages While SDL is written in C, it works well with C++ and many people like to use it with various scripting languages and special purpose programming languages