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Japanese Game Devs Face Crisis as Font Fees Surge to $20K After Acquisition Japanese game developers are facing a crisis as font licensing fees surge from $380 to over $20,000 annually after Monotype acquired Fontworks and discontinued affordable plans This strains budgets, especially for text-heavy games, prompting shifts to open-source alternatives and calls for industry innovation Developers adapt to foster resilient creative practices
New Font Licensing Fees Are Causing Issues for Japanese Developers What used to be a $385 fee is now over $20k, forcing Japanese developers to pay up absurd fees, or quickly find alternatives Game development is notoriously expensive and only becomes more so as time goes on However, Japanese game developers are currently tackling an entirely unexpected new expense – fonts
Japanese Devs Face Font Licensing Dilemma as Annual Costs Increase From . . . An anonymous reader quotes a report from GamesIndustry biz: Japanese game makers are struggling to locate affordable commercial fonts after one of the country's leading font licensing services raised the cost of its annual plan from around $380 to $20,500 (USD) As reported by Gamemakers and GameSpa