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Snap!6 is here, and its all about scale - Blog - Snap! Forum Snap!6 is here, and it's all about scale Thousands of miles apart, yet online together, our team of UC Berkeley researchers, SAP engineers and educators from multiple countries and continents just had a party releasing the biggest update to Snap! for years Over the past months we've rewritten Snap's Morphic kernel to optimize graphics rendering while demanding significantly less memory And
How to correctly iterate through objects costumes list? - Snap! Editor . . . Hello everybody! Immediately felt in love with Snap! once I got to know it, and wanted to thank you, devs and forum users, for all of your work and participation It inspires! I have a question regarding objects' attributes Maybe it's quite obvious as it is and or well-explained in a certain Reference chapter I skipped, but there's the one thing I wanted to implement in my tiny deckbuilding
Snap! v10. 5 released - Announcements - Snap! Forum We’ve just released @SnapCloud v10 5 featuring sound recording capabilities on iOS devices and a new block for getting tilt sensor data from your phone or tablet
V10. 4 has been released - Snap! Editor - Snap! Forum 10 4 0: Notable Changes: "Quicksteps" Evaluation - Dynamic Scheduling: Keep stepping non-animating processes between animation frames, makes "warp" and "turbo mode" largely obsolete for number crunching and improves musical thread synching Floating point precision random numbers - pick a random float by entering an integer with a decimal point into at least one of the "pick random" reporter's
Making Pong - Snap! Editor - Snap! Forum Hello, and welcome Snap! It is recommended that you start a new topic for things like this, seeing as this topic was about helping kingico1133 in particular with their game, not help making games in general