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Splash Intro screen for Game - Eco Beasts Warrior I have followed the platformer tutorial and I am making my own game A) Can someone help with creating an intro screen with instructions for the game? Is there a tutorial I can follow or how would I go about creating an intro screen with the name of the game plus instructions? B)How can I create background music to the game - a sound effect when collecting the coins (rubbish) and a sound
Console Log and Splash Block - Microsoft MakeCode Good morning I was hoping to pick some brains today This will be my first year teaching with Makecode Arcade I was wondering if anyone had any tutorials videos on how to use the console log and splash blocks for debugging Any help is most appreciated 🙂 Thanks -Kiersten
Programming a quiz - Arcade - Microsoft MakeCode I have some students who are programming a game and they want to insert a quiz They are looking at If Then and If Then Else, but wanted to know if there are other ways
Minecraft Arcade V0. 7- Under New Management - Microsoft MakeCode LOTS more splash texts opening animation sped up framerate optimizations separate wood hotbar slot hold A to swap between block 0 (dirt) and block 1 (wood) 2 (torch) day night cycles torches light up at night (lighting updates every 2 seconds, its still laggy, but better than if you do it more frequently)
Using normal python in makecode but its not working It works fine in VSCode or a typescript online repl if I change the game splash () to print () This is giving me doubts about using the makecode curriculum after it switches to python from blocks
BALDIS BASICS IN 3D (2nd discussion) - Microsoft MakeCode First splash would show 0 (because the index of 5 in the array is 0) and the second splash would show -1 (because 10 isn’t in the array) Kiwiphoenix364 July 20, 2022, 10:01pm 3
Overlapping player and enemy sprite immediately loses all lives inside . . . The game checks for an overlap every 1 30th of a second, or 30 times a second If you have the player lose a life when it is overlapping an enemy, it will actually be overlapping that enemy 30 times a second and will lose its lives that fast! My recommendation is to move the player sprite out of the way of the enemy sprite after being hit, like knockback