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Splash Intro screen for Game - Eco Beasts Warrior I have followed the platformer tutorial and I am making my own game A) Can someone help with creating an intro screen with instructions for the game? Is there a tutorial I can follow or how would I go about creating an intro screen with the name of the game plus instructions? B)How can I create background music to the game - a sound effect when collecting the coins (rubbish) and a sound
Overlapping player and enemy sprite immediately loses all lives inside . . . The game checks for an overlap every 1 30th of a second, or 30 times a second If you have the player lose a life when it is overlapping an enemy, it will actually be overlapping that enemy 30 times a second and will lose its lives that fast! My recommendation is to move the player sprite out of the way of the enemy sprite after being hit, like knockback 1 Like Samsano March 31, 2023, 6:15pm 3
[Extension] SAM - Text to Speech - Show Tell - Microsoft MakeCode SAM Text-To-Speech (TTS) V1 0 A speech synthesizer bringing the classic SAM (Software Automatic Mouth) algorithm to MakeCode Arcade! Make your games talk with that iconic retro robot voice Features Authentic SAM Algorithm - Formant synthesis with glottal pulse generation for natural-sounding speech 6 Voice Presets - SAM, Elf, Little Robot, Stuffy Guy, Little Old Lady, Extra Terrestrial 300
Trig question - Help - Microsoft MakeCode Hello forum, I had a question I’m working on a project that involves very heavy math Especially with trigonometry The equation I’m using requires arctan but in the options I only see arctan2 Is there a workaround Is it even going to matter Please help me
wierd symbols - Help - Microsoft MakeCode I am trying to make a readable decoder but when I splash it on the screen, it is just a wierd hook at the botom of the screen and if I run it through the console, all it is giving me are these wierd symbols: Ga please help
Game embedding experiment - Game Design - Microsoft MakeCode putting each game in their own namespace works to keep things a bit more separate Namespaces are great to avoid name collisions, but if you want to be able to launch a minigame more than once, I think that just a namespace doesn’t seem sufficient The game would need to be written to carefully reset all state on a restart It’s pretty natural in Arcade to set initial game state at the file