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Node List - Documentation - JangaFX Right next to the W and H (width and height) fields is a dropdown menu where you can select a resolution preset for 720p, 1080p or 4k You can also add your own presets by inputting the desired pixel resolution in the W and H fields and clicking on the icon
JangaFX - EmberGen: Realtime fire and explosions From fire and explosions, to energy and magical effects, realistic or stylized, EmberGen can do it Not only does EmberGen allow for real-time iteration, but its ease of use and built-in texture export features are unparalleled
Using Embergen in Unity - Community Showcases - Unity Discussions Transferring the content to Unity however gives you various options, so I thought I’d create a thread about how you can use the exported Embergen content in Unity Everyone feel free to join in and share your experiences
Getting off the ground - Introductions - JangaFX Software Forum Hello All! I do a lot of stuff in graphics, mainly Lightwave 3d and Gaea, backed up with affinity photo My preferred topics are generally space related I had a quick go at Embergen, the demos looked amazing, particul hellip;
FBX, OBJ, ABC Import - Documentation - JangaFX This should position and scale your imported models nicely withing the Embergen scene If this somehow doesn’t work as desired, find the Master Scale parameter to rescale your import to better fit the Embergen scene
JangaFX - Real-time VFX Simulations EmberGen is a real-time volumetric fluid simulation tool that can instantly simulate, render, and export flipbooks, image sequences, and VDB volumes With EmberGen, you can create anything: from fire and smoke to explosions and magic wisps
Nearly 70 pages of new EmberGen Documentation! We just released a whopping 71 pages of documentation for EmberGen with more to come after our gigantic UI update Check out the new documentation and give us any feedbac…
Camera Import - Documentation - JangaFX In Embergen, import your FBX using the Import node If it contains any cameras they will be exposed as an output pin on the Import node Link the camera pin on the right side of the Import node to the Control pin of a Camera node This will add some parameters on the connected Camera node
EmberGen Documentation - JangaFX Embergen Roadmap See what features are planned for the future of Embergen How to export a flipbook or image sequence? How do I add keyframes? How to export openVDB files? How can I import my animation? How do I import my camera? The timeline of my imported animation doesn’t line up