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LW2 Strategic Layer: Managing Strength and Vigilance When I first started LW2, I was afraid to spike vigilance, because I thought I was creating new ADVENT strength It doesn't really work that way The most common way that regions gain strength is through the ReinforceActivity action This transfers a legion between two adjacent regions It does NOT create a legion out of thin air
Dwarflings Soldier Build Guide - Pavonis Interactive Forums The reason for this is the LW2 metagame: the vast majority of the game will be spent doing missions vs 8-11 enemies against a timer, thus the need for finishing pod encounters quick and getting into the next ones as fast as possible I adapt my builds based on soldier stats
Guía Español Long War 2 Spanish Guide Long War 2 Hola gracias, sí yo suelo usar de talentos para el Spark Formidable, Rainmaker, Repair, Strike, Damage Control, Impact Fields pero en los inicios es cuando me refiero que es una clase vulnerable porque no tiene mucha vida y en dificultades altas aciertan bastante, siempre que lo utilizo intento llevar un Especialista con él para darle Protocolo de ayuda y así tener más defensa
LW2 1. 5 Assault Builds - Pavonis Interactive Forums Re: LW2 1 5 Assault Builds Post by Dwarfling » Tue Oct 17, 2017 1:27 pm PS: That's what I used for my last Gatecrasher's Assault (13 mobility, average aim, 7hp)
Announcement regarding LW2+WotC - Pavonis Interactive Forums LW2 1 5 version is a very solid package to finish with after all I started my current LW2 campaign before WotC released, so I haven't tried that yet, but LW2 already extended the lifespan for X2 so much that I don't feel another iteration for the expansion is required, if it would come at the expense of delaying progress of Terra Invicta
Recommended and compatible mods for LW2? - Pavonis Interactive LW2 has built-in free camera rotate under options Also I have tested: 1) All the Mass Effect Star Wars alien cosmetics packs work just fine The Mass Effect altered races (read: new stats) are not compatible, however 2) True Concealment for LW2 is compatible (obviously) The original is not 3) Numeric Health Display works fine
Unofficial Compendium of Tips and Observations In fact you just saved me a LOT of design time for the upcoming integration of LW2 into my --LAByrinth--mod structure I guess i'll be putting most of my energy on essentials like; Tech-Tree Index (see below for a quick early test phase framework sample) swift summary articles about other key subjects
LW2 Soldier classes and skill choices - Pavonis Interactive I think the squad system of LW2 actually helps with the building soldiers differently to fit with teams I tend to diversify soldiers based around their normal squad So that while I have 3 Active Grenadiers right now only 1 of them has Sapper the other 2 Needle as the Sapper is in a squad mostly built low mobility heavy hitters for my "Demo