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CRT shaders on DS games? - Shaders - Libretro Forums I use simpletex for older handhelds, but DS looks a bit strange to me with that colored paper look retro-v2’s grid seems a bit closer to how my DS Lite looked For games where you need to see both screens at once, like Sonic Rush, I use an interpolation shader (bandlimit-pixel)
Simple textured shader for non-backlit LCD systems (GBC etc. ) Whichever you download, you’ll end up with three shaders: simpletex_lcd: base shader simpletex_lcd+gbc-color: includes GBC colour correction simpletex_lcd+gba-color: includes GBA colour correction They work best with integer scaling ON, and they’ll run on pretty much anything (apart from a Raspberry Pi, i guess…)
Combining with Two Shader (LUT + Simplitex LCD) Hi this is my first question (Android, GLSL Shader) I want to use two shader at once (LUT+Simplitex LCD) because of improving flexibility of color palette and getting some ‘grid looks’ likes ‘Game-boy’ I know that there is ‘Gameboy shader’, but it support only 4 color palette so it’s so hard to applying other platform like SNES or NES, and ‘Dot Shader’ in handheld only has
Real GBA and DS-Phat colors - Shaders - Libretro Forums The handheld folder was rearranged to reflect the arrangement of other folders in the common-shader repository, so the presets are all kept in the top level of the folder while the shader files are placed inside of subfolders So the color shader files are now located in handheld shaders color They were also updated to version 7 4 as well
GameBoy Advance - Color Correction Shader - Shaders - Libretro Forums Currently I am working on a color correction for GBA games The intention is to get rid of the washed out color and to come close to the SNES versions I already found a pretty good approach Below are some screenshots GBA without Color Correction GBA with Color Correction SNES Version Super Mario World: Super Mario World: