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glsl - How to do ray tracing in modern OpenGL? - Stack Overflow I would not advise to try actual ray tracing in OpenGL because you need a lot hacks and tricks for that and, if you ask me, there is not a point in doing this anymore at all If you want to do ray tracing on GPU, you should go with any GPGPU language, such as CUDA or OpenCL because it makes things a lot easier (but still, far from trivial) To illustrate the problem a bit further: For
I am trying to assign a JAX Tracer object to a NumPy array that . . . TracerArrayConversionError: The numpy ndarray conversion method array () was called on the JAX Tracer object Fundamentally, I need to pass a concrete numpy array to MuJoCo How can I make my variable a NumPy array will still allowing my model to be implemented in a computationally efficient manner using abstract tracers wherever possible?
In Python turtle, with tracer off, is there a way to update the screen . . . I was under the impression that when I turned off the animation tracer, I had to manually update the window with the update() method Yesterday, while coding a snake clone with the turtle module, I had to explain to a friend why I was manually updating the screen
OpenTelemetry Python - How to instanciate a new span as a child span . . . Component A ---> Pub Sub message ---> component B (create the root trace) (contain information) (new span for root trace) I have a given trace_id and span_id of my parent that I can transmit through Pub Sub but I can't figure out how to declare a new span as a child of this last All I managed to do is to link a new trace to the parent one but it is not the behavior I am looking for Has
How to call a script from another script? - Stack Overflow By the way, it's quite common for a tracer or debugger to do this, and under such circumstances methods like importing the file directly or running the file in a subprocess usually do not work