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UGC Ph

92200 - NEUILLY SUR SEINE - France-France

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UGC Ph
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Company Address: 54 avenue Charles de Gaulle,92200 - NEUILLY SUR SEINE - France,,France 
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Company News:
  • Importing Gears, Animations, and Accessories with the AssetId
    A quick tutorial on importing Gears, Animations, and Accessories that you might find helpful You may have found yourself trying to find a gear or accessorise in the toolbox Now no more scrolling through the toolbox! See how you can directly import stuff from the Roblox Avatar Shop: Open the command bar ( View > Command Bar ) and enter: game:GetService("InsertService"):LoadAsset(assetId
  • UGC Studio - A free, easy to use, web-based 3D texture painting tool
    ℹ️ About UGC Studio is a super-simple texture painting tool for the web, allowing you to rapidly paint your assets with basic designs in 3D 🛠️ Key Features Paint Bucket Brush Paint directly on your asset in 3D with the bucket brush tool! Any edits you make have full undo redo support (same goes for all other tools)
  • UGC Program: Expanding Creation and Monetization with Avatar . . . - Roblox
    Hi Creators, We are excited to announce that by tomorrow, UGC Program members will be able to create and sell full avatar bodies and standalone heads Your creativity has made our Marketplace more vibrant and dynamic than we could have imagined And as we shared in Our Vision for the Roblox Economy, this update allows us to offer you more tools to create and ways to monetize your creativity
  • Introducing Avatar Settings: More Control for Developers, Better . . .
    Minimize or eliminate custom work: Reduce the need for complex custom scripts to manage avatar consistency and UGC Getting Started The new Avatar Settings UI is available today! You can find it by selecting Avatar Settings from the main Studio File menu or by navigating to the Avatar Tab in Roblox Studio and selecting the Avatar Settings icon
  • Questions About Roblox UGC Eligibility and Publishing Costs
    Hey everyone, I’m interested in getting into the Roblox UGC, but I have a few questions regarding eligibility and the cost to publish items I’ve seen different answers online, so I wanted to clarify the current requirements What are the requirements to become a UGC creator? How much does it cost to publish a UGC item? Do I need to be in a special group or have a certain amount of
  • How to upload a ugc - Platform Usage Support - Roblox
    To upload UGC on Roblox: You need to get the item in Roblox Studio After that, save it on Roblox For the content type, select “avatar item ” Choose the asset category, whether it’s a hat, hair, etc , and submit it This costs 750 Robux To upload them, make sure your age is verified
  • Roblox Innovation Awards 2025: Nominations are now open!
    Guess what? It’s that time of the year again – the Roblox Innovation Awards (RIAs) are making a grand return! 🚀 The RIAs will take place on Saturday, September 6, 2025 in San Jose, California Calling all developers, creators, video creators, players, and art enthusiasts alike – your voice matters! We want to hear from YOU as we honor the best and brightest in our community It’s
  • Could not find a part called handle inside DarkLord - Roblox
    Hello, I need some help with an issue I’m facing while creating an accessory in Roblox Studio Details of the Issue: When I click the Generate MeshPart Accessory button: The accessory includes a Handle named MeshPart with SurfaceAppearance This is what I want because it allows me to add ColorMap and NormalMap to my accessory However, when I try to upload the accessory, I get the following
  • Accessories being blurry on R6 avatars even tho they appear fine on . . .
    Several items appear very pixelated when they are applied on a R6 avatar, meanwhile on R15 avatars they look completly fine They also look fine in the avatar creator on the roblox website when they are applied to R6 avatars but look completly different in game The item I have first noticed it on: (on catalog): (in-game on R6 avatar): Links to a few items this happens with: Links Expected
  • UGC Accessory limits - Art Design Support - Roblox
    Hello I’m looking to get into the UGC program, and I’m making an accessory right now However, I may or may not have heard that there are limits on tris faces that a accessory’s mesh can have What are these limits? I’ve heard numbers anywhere from 1,000 to even 10,000 tris




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