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Unity Hub Install failed: Validation failed message whenever I try to . . . The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install
Unity: Conflict between new InputSystem and old EventSystem You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
Unity, rotating a Vector3 along an axis - Stack Overflow For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3 up) Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
Unity - CommandInvokationFailure: Gradle build failed - Stack Overflow In my case, I just removed the Unity Advertisement package in the Package manager and it works, because in the services tab (window), the "Enable built-in Ads extension" option was enabled Seems like there are two unity ads package from enable that flag and installed from Package Manager
unity game engine - Accessing a variable from another script C# - Stack . . . I have even read everything in unity website but I still can’t do it I know how to access another object but not another variable This is the situation : I’m in script B and I want to access the variable X from script A The variable X is boolean Can you help me ? Btw i need to update X ’s value costantly in script B , how do I do that ?
Unity width and height of the gameobject - Stack Overflow There are 2 possible ways to do this If your object has a renderer, you can use renderer bounds size, which will return a vector with the height and width (and depth, if it is in 3D) You can also get the width and height from the colliders on a gameObject as well, by using collider bounds size Try something like this: public Vector3 size; private MeshRenderer renderer; private void Start
Unity - how to make material double sided - Stack Overflow Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5 4 Like camera inside a sphere I do not see cull and or sides in material in Unity editor