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Unity: Conflict between new InputSystem and old EventSystem You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
Unity - how to make material double sided - Stack Overflow Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5 4 Like camera inside a sphere I do not see cull and or sides in material in Unity editor
unity game engine - Accessing a variable from another script C# - Stack . . . I have even read everything in unity website but I still can’t do it I know how to access another object but not another variable This is the situation : I’m in script B and I want to access the variable X from script A The variable X is boolean Can you help me ? Btw i need to update X ’s value costantly in script B , how do I do that ?
c# - Scale GameObject in Unity - Stack Overflow How can I increase decrease the size of objects in Unity? Example: public GameObject sprite; public float scale = 2 0f; void ScaleResolution() { sprite = sprite*scale; epic string! }
How to make the script wait sleep in a simple way in unity In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks I plonk all this in my class EditorWatcher
Cant open a project in unity, because it keeps loading infinitely Reinstalling Unity and Unity Hub are just desperation steps Opening a project doesn't modify either installation and if it was corrupted in some way it's unlikely everything but loading your specific project would work
Get all components with a specific interface in Unity Unity development, confusingly, has a massive, just ridiculously big, domain range Many types of projects have perhaps a dozen game objects in the whole scene; other types of projects can have 10,000 game objects in the scene
c# - Unity 2d jumping script - Stack Overflow Does anyone have a good jumping script for 2d games in unity? The code I have works but still is far from jumping, it looks like it is flying using UnityEngine; using System Collections; public
Rotate object in Unity 3D - Stack Overflow 16 I can use the following code to rotate object using accelerometer transform rotation = Quaternion LookRotation(Input acceleration normalized, Vector3 up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees How can I do it using Unity 3D?