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Unity: Conflict between new InputSystem and old EventSystem You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
unity game engine - Accessing a variable from another script C# - Stack . . . You first need to get the script component of the variable, and if they're in different game objects, you'll need to pass the Game Object as a reference in the inspector For example, I have scriptA cs in GameObject A and scriptB cs in GameObject B: scriptA cs make sure its type is public so you can access it later on public bool X = false; scriptB cs public GameObject a; you will need
Unity - how to make material double sided - Stack Overflow Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5 4 Like camera inside a sphere I do not see cull and or sides in material in Unity editor
c# - Scale GameObject in Unity - Stack Overflow How can I increase decrease the size of objects in Unity? Example: public GameObject sprite; public float scale = 2 0f; void ScaleResolution() { sprite = sprite*scale; epic string! }
How to make the script wait sleep in a simple way in unity In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks I plonk all this in my class EditorWatcher
what is the difference between Update FixedUpdate in Unity? From the forum: Update runs once per frame FixedUpdate can run once, zero, or several times per frame, depending on how many physics frames per second are set in the time settings, and how fast slow the framerate is Also refer to the answer given by duck in the same forum for a detailed explanation of the difference between the two It's for this reason that FixedUpdate should be used when
No android device found in unity - Stack Overflow Thank you! I had a similar problem via TCPIP - in my case adb from the command line was connected but unity (2019 4 18f1) on PC couldn't find the device and in fact every time I refreshed the devices in UNITY it disconnected the TCP adb connection Used your suggestion and switched from the UNITY built-in adb to android studios adb and it worked!