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How to make the script wait sleep in a simple way in unity In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks I plonk all this in my class EditorWatcher
Unity: Conflict between new InputSystem and old EventSystem You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
Unity - how to make material double sided - Stack Overflow Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5 4 Like camera inside a sphere I do not see cull and or sides in material in Unity editor
Reload Scripts Assemblies (busy for long time) Unity Freezes Whenever I make any changes in scripts, even small changes, Unity script assemblies take too much of time to compile and load Sometimes it freezes Unity entirely and in the Task Manager I can see "application not responding" for the Unity session
c# - Scale GameObject in Unity - Stack Overflow How can I increase decrease the size of objects in Unity? Example: public GameObject sprite; public float scale = 2 0f; void ScaleResolution() { sprite = sprite*scale; epic string! }
Canvas too big for the camera in Unity - Stack Overflow To force your Hierarchy Canvas UI to the same resolution as the Camera View in your Unity Editor Scene window resolution (i e not ridiculously massive), or in other words get the Canvas to fit into the Camera size in the Scene, do the following: Set the Canvas component's Render Mode to Screen Space - Camera Make sure you select or drag the relevant Camera from the Hierarchy to the Render
How to Rename a Unity Project? - Stack Overflow I want the entire unity project to be in a subfolder of the 'main' project folder, which will contain things like docs and source control hidden folders, build artifact folders, etc I'd like to name the Unity project folder "source" Is there any way to do this without unity also renaming the sln to "source sln"?