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Stochastic programming - Wikipedia Scenario-based approach Discretization To solve the two-stage stochastic problem numerically, one often needs to assume that the random vector has a finite number of possible realizations, called scenarios, say , with respective probability masses
LeetCode - Wikipedia LeetCode is an online platform for coding interview preparation The platform provides coding and algorithmic problems intended for users to practice coding [3] LeetCode has gained popularity among job seekers in the software industry and coding enthusiasts as a resource for technical interviews and coding competitions [3][4][5][6][7] As of 2025, the website has 26 3 million monthly visitors
Scenario optimization - Wikipedia The scenario approach or scenario optimization approach is a technique for obtaining solutions to robust optimization and chance-constrained optimization problems based on a sample of the constraints
Scenario testing - Wikipedia Scenario testing is a software testing activity that uses scenarios: hypothetical stories to help the tester work through a complex problem or test system The ideal scenario test is a credible, complex, compelling or motivating story; the outcome of which is easy to evaluate [1] These tests are usually different from test cases in that test cases are single steps whereas scenarios cover a
List of unsolved problems in computer science - Wikipedia List of unsolved problems in computer scienceThis article is a list of notable unsolved problems in computer science A problem in computer science is considered unsolved when no solution is known or when experts in the field disagree about proposed solutions
Prototype-based programming - Wikipedia Prototype-based programming is a style of object-oriented programming in which behavior reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes
Structured programming - Wikipedia Structured programming is a programming paradigm characterized by source code that uses block -based source code structure to encode control flow such as sequence, selection (i e if-then-else and switch) and iteration (i e for and while)