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Whats stronger? 100% infill or all walls? : r 3Dprinting - Reddit 100% and all walls are both wrong for max strength, infill type, infill percent, and a decent amount of walls are king There's so many factors at play that you won't get a one size fits all answer If you have a specific project or print criteria in mind then post it up! Typically, gyroid is the strongest infill type Reply reply amatulic •
How many walls do you print with? : r 3Dprinting - Reddit How many walls do people tend to print with? I have a 0 4mm nozzel and currently cura is set to 2 walls 0 8mm but I read some posts that people said you should set it to 1mm for two walls Is that right with a 0 4mm nozzel? Also would you say 3 layers is the minimum for the top and bottom layer? Thanks
Which material do you use the most for walls? - Reddit I never really just build stone walls from the start, so I logically must use more wood walls than stone walls Then again, most of my walls are stone for most of my playthrough
Walls?!? : r voidtrain - Reddit With the new update, walls, closed carriages, and other decor are on the third row in the research bench Once you have researched a wall, you need to go to the train wagon crafting terminal at a Depot You’ll see several empty circles on each of your wagons
100% infill vs. 100% walls : r 3Dprinting - Reddit Hey guys! I know that printing a solid object makes it a lot stronger than something with like 15% infill, but it seems that people are torn between 100% infill and 100% walls Which do you guys use and why do you prefer it over the other?
How do I show new walls vs existing walls hatch the way I want . . . - Reddit Because of this, I obviously want to differentiate between existing walls and new construction walls but I still want both walls to be hatched so that the floor plans "read" better and are easier to understand What is the best way to do this? I've heard to use filters to set existing walls as a light grey and new walls as a dark grey
Why is my light bleeding through the walls? : r Unity3D - Reddit Your walls need to extend a little past the ground Your resolution needs be high enough to pickup the wall, or the wall needs to be thicker Unity has light layers that can help you control this Remember that you can use decoys while backing, like you can bake the floor and walls a distant apart using thicker walls and floors then bring them together If you want better quality shadow maps