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Aseprite - Faq Aseprite started being open source since its very beginning in 2001, and we were happy with that until August 2016 Now you can still download its source code, compile it, and use it for your personal purposes
Aseprite - Docs Here you will find some help, tutorials, and little tips to use Aseprite and start getting the best from it from the very beginning If you have some questions you can start looking at the Frequently Asked Questions
Aseprite - Download Links Home Known Issues Bug Report Contributors Donations Community Aseprite Community Discord Server Steam Community r aseprite Documentation Quick reference Docs - FAQ Tutorial Blog Development GitHub Devblog Roadmap Contribute Social Twitter Mastodon Facebook YouTube Instagram
Aseprite - Docs - Cli If you execute Aseprite with the --debug parameter in the command line, a special Aseprite-v1 1-dev-DebugOutput txt file will be created in your desktop with possible useful information to know what problem is going on (e g this is useful to know what is going on in case that the program don't start correctly)
Aseprite - Api Aseprite API This is the scripting API for Aseprite Since Aseprite v1 2 10 you will be able to create scripts with Lua You can find some examples for this API or some tests Where to start Generally you will want to write a script to solve a problem or to do a little experiment, so you have six options to approach your idea:
Aseprite - Docs - Layers Since Aseprite v1 3, you can create tilemap layers from Layer > New > New Tilemap Layer menu or using Space+N You can also use Layer > Convert To > Tilemap from any regular transparent layer (the tiles will be created from the active grid settings)
Aseprite - Docs - Tilemap Tilemap Since Aseprite v1 3 you can create tilemaps with tilesets What is a tilemap? A tilemap is a special kind of layer where each grid cell on the canvas is a reference to a tile (a little image) in its tileset You can create a new tilemap from Layer > New > New Tilemap Layer or pressing Space+N What is a tileset?
Aseprite - Docs - Resize Links Home Known Issues Bug Report Contributors Donations Community Aseprite Community Discord Server Steam Community r aseprite Documentation Quick reference Docs - FAQ Tutorial Blog Development GitHub Devblog Roadmap Contribute Social Twitter Mastodon Facebook YouTube Instagram
Aseprite - Docs - Shading Animated sprite editor pixel art toolShading The shading ink can be used to create shadows in our sprites We can use left and right click to move colors between a gradient (given by the selected colors in the color bar): The steps to use this ink are: First of all we draw something to add light or shadows with a base color: Then we select the "Shading" ink mode, and select a set of colors