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NeHe Productions - Everything OpenGL Greg Sidelnikov of FalloutSoftware com has applied updates to his OpenGL tutorials An entirely new article Normal Mapping Tutorial has been added providing several insights on what the pinkish bluish colors actually represent The difference between Immediate Mode (glBegin, glEnd) and the modern Vertex Buffer Object technique has been added to the Drawing OpenGL Primitives via VBO tutorial
NeHe Productions: Lessons 01 - 05 - GameDev. net Setting Up An OpenGL Window In this tutorial, I will teach you how to set up, and use OpenGL in a Windows environment The program you create in this tutorial will display an empty OpenGL window, switch the computer into fullscreen or windowed mode, and wait for you to press ESC or close the Window to exit
NeHe Productions: Blending - GameDev. net I ( NeHe ) have modified the blending code so the output of the object looks more like it should Using Alpha values for the source and destination to do the blending will cause artifacting Causing back faces to appear darker, along with side faces Basically the object will look very screwy
NeHe Productions: 2D Texture Font - GameDev. net The third parameter ("NeHe") is the text to write to the screen, and the last parameter is the character set to use (0 - normal, 1 - italic) As you can probably guess, we swing the text around the screen using COS and SIN, along with both counters cnt1 and cnt2 If you don't understand what SIN and COS do, go back and read the previous text
NeHe Productions: Lessons 06 - 10 - GameDev. net OpenGL Tutorials, Demos, Games and More Texture Mapping You asked for it, so here it is Texture Mapping!!! In this tutorial I will teach you how to map a bitmap image onto the six sides of a cube
NeHe Productions: Lessons 36 - 40 - GameDev. net After the article was published, Sami was flooded with request from people interested in getting their hands on the source code Sami hacked together some code using the NeHeGL basecode, wrote up a rough TXT format tutorial, and emailed me the entire package Great news for all the NeHe Productions visitors!!!
NeHe Productions: Bitmap Fonts - GameDev. net glPrint("Active OpenGL Text With NeHe - %7 2f", cnt1); Print GL Text To The Screen The last thing to do is increase both the counters by different amounts so the colors pulse and the text moves cnt1+=0 051f; Increase The First Counter cnt2+=0 005f; Increase The Second Counter return TRUE; Everything Went OK } The last thing to do
NeHe Productions: Texture Mapping - GameDev. net Jeff Molofee (NeHe) * DOWNLOAD Visual C++ Code For This Lesson * DOWNLOAD Borland C++ Builder 6 Code For This Lesson ( Conversion by Christian Kindahl) * DOWNLOAD C# Code For This Lesson ( Conversion by Sabine Felsinger) * DOWNLOAD VB Net CsGL Code For This Lesson ( Conversion by X) * DOWNLOAD Code Warrior 5 3 Code For This Lesson
NeHe Productions: Billboarding How To - GameDev. net OpenGL Tutorials, Demos, Games and More 1 Introduction 2 What is Billboarding 3 Terms 4 Point Sprites 4 1 Collective Billboarding 4 2 Individual Billboarding 5 Axis Aligned Billboards 6 Arbitrary Axis Billboards 7 Using Those Billboard Vectors 8 Rendering a Billboard
NeHe Productions: FreeType Fonts in OpenGL - GameDev. net OpenGL Tutorials, Demos, Games and More Tutorial on using FreeType Fonts in OpenGL So here's a quick tutorial to show you how to use the FreeType version 2 font rendering library in OpenGL