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NeHe Productions - Everything OpenGL Greg Sidelnikov of FalloutSoftware com has applied updates to his OpenGL tutorials An entirely new article Normal Mapping Tutorial has been added providing several insights on what the pinkish bluish colors actually represent The difference between Immediate Mode (glBegin, glEnd) and the modern Vertex Buffer Object technique has been added to the Drawing OpenGL Primitives via VBO tutorial
NeHe Productions: Lessons 01 - 05 - GameDev. net Setting Up An OpenGL Window In this tutorial, I will teach you how to set up, and use OpenGL in a Windows environment The program you create in this tutorial will display an empty OpenGL window, switch the computer into fullscreen or windowed mode, and wait for you to press ESC or close the Window to exit
NeHe Productions: Lessons 06 - 10 - GameDev. net OpenGL Tutorials, Demos, Games and More Texture Mapping You asked for it, so here it is Texture Mapping!!! In this tutorial I will teach you how to map a bitmap image onto the six sides of a cube
NeHe Productions: Texture Mapping - GameDev. net Important: This way of loading textures is deprecated and does not work anymore with current versions of Visual Studio The theory of this tutorial is still valid though An update of the code which is responsible for loading the texture can be found here: http: nehe gamedev net tutorial lesson_06_texturing_update 47002
NeHe Productions: Multiple Viewports - GameDev. net Sleep(5000); SetWindowText(g_window->hWnd,"Lesson 42: Multiple Viewports 2003 NeHe Productions Building Maze!"); Reset(); } The following code might look confusing but it's really not that hard to understand We check to see if the room to the right of the current room has been visited or if our current location is too close to the far
NeHe Productions: 3D Shapes - GameDev. net Expanding on the last tutorial, we'll now make the object into TRUE 3D object, rather than 2D objects in a 3D world We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square
NeHe Productions: Lessons 36 - 40 - GameDev. net The code html commenting and a rewrite of the tutorial was done by me (NeHe) This tutorial will show you how to create an extremely impressive Radial Blur effect It should run fast on just about every type of hardware, and does not require the use of extensions
NeHe Productions: 2D Texture Font - GameDev. net This tutorial brought to you by NeHe Giuseppe D'Agata I know everyones probably sick of fonts The text tutorials I've done so far not only display text, they display 3D text, texture mapped text, and can handle variables
NeHe Productions: FreeType Fonts in OpenGL - GameDev. net Much Like NeHe's glPrint Function, But Modified To Work With FreeType Fonts void print(const font_data ft_font, float x, float y, const char *fmt, ) { We Want A Coordinate System Where Distance Is Measured In Window Pixels
NeHe Productions: Lessons 11 - 15 OpenGL Tutorials, Demos, Games and More Flag Effect (Waving Texture) This tutorial code brought to you by Bosco The same guy that created the totally cool mini demo called worthless