companydirectorylist.com  Global Business Directories and Company Directories
Search Business,Company,Industry :


Country Lists
USA Company Directories
Canada Business Lists
Australia Business Directories
France Company Lists
Italy Company Lists
Spain Company Directories
Switzerland Business Lists
Austria Company Directories
Belgium Business Directories
Hong Kong Company Lists
China Business Lists
Taiwan Company Lists
United Arab Emirates Company Directories


Industry Catalogs
USA Industry Directories












Company Directories & Business Directories

NEHE CITY TIANLI SHOE FTY

-China

Company Name:
Corporate Name:
NEHE CITY TIANLI SHOE FTY
Company Title:  
Company Description:  
Keywords to Search:  
Company Address: 8 Dongbei Street, Nehe City, Heilongjiang,,,China 
ZIP Code:
Postal Code:
161300 
Telephone Number: 86-452-3323879 
Fax Number:  
Website:
 
Email:
 
Industrial Classification: Apparel & Footwear -- Shoes -- Cloth Shoes 
Number of Employees:
 
Sales Amount:
 
Credit History:
Credit Report:
 
Contact Person:
 
Remove my name



copy and paste this google map to your website or blog!

Press copy button and paste into your blog or website.
(Please switch to 'HTML' mode when posting into your blog. Examples:
WordPress Example, Blogger Example)









Input Form:Deal with this potential dealer,buyer,seller,supplier,manufacturer,exporter,importer

(Any information to deal,buy, sell, quote for products or service)

Your Subject:
Your Comment or Review:
Security Code:



Previous company profile:
SICHUAN PROVINCE JIANGYOU CITY SHOES FTY.
YUNNAN PROVINCE LULIANG COUNTY CIVIL AFFAIRS WELFARE LEATHER PRODUCTS FTY
YISHUI COUNTY YIXIN SHOES FTY.
Next company profile:
CHAOYANG CITY CLOTHES LEATHER GOODS FTY
TIANDONG COUNTY MINZU LEATHER SHOES GARMENT FACTORY
SHIQUAN COUNTY SHOES FTY.










Company News:
  • NeHe Productions - Everything OpenGL
    Greg Sidelnikov of FalloutSoftware com has applied updates to his OpenGL tutorials An entirely new article Normal Mapping Tutorial has been added providing several insights on what the pinkish bluish colors actually represent The difference between Immediate Mode (glBegin, glEnd) and the modern Vertex Buffer Object technique has been added to the Drawing OpenGL Primitives via VBO tutorial
  • NeHe Productions: Lessons 01 - 05 - GameDev. net
    Setting Up An OpenGL Window In this tutorial, I will teach you how to set up, and use OpenGL in a Windows environment The program you create in this tutorial will display an empty OpenGL window, switch the computer into fullscreen or windowed mode, and wait for you to press ESC or close the Window to exit
  • NeHe Productions: Lessons 06 - 10 - GameDev. net
    OpenGL Tutorials, Demos, Games and More Texture Mapping You asked for it, so here it is Texture Mapping!!! In this tutorial I will teach you how to map a bitmap image onto the six sides of a cube
  • NeHe Productions: Texture Mapping - GameDev. net
    Important: This way of loading textures is deprecated and does not work anymore with current versions of Visual Studio The theory of this tutorial is still valid though An update of the code which is responsible for loading the texture can be found here: http: nehe gamedev net tutorial lesson_06_texturing_update 47002
  • NeHe Productions: Multiple Viewports - GameDev. net
    Sleep(5000); SetWindowText(g_window->hWnd,"Lesson 42: Multiple Viewports 2003 NeHe Productions Building Maze!"); Reset(); } The following code might look confusing but it's really not that hard to understand We check to see if the room to the right of the current room has been visited or if our current location is too close to the far
  • NeHe Productions: 3D Shapes - GameDev. net
    Expanding on the last tutorial, we'll now make the object into TRUE 3D object, rather than 2D objects in a 3D world We will do this by adding a left, back, and right side to the triangle, and a left, right, back, top and bottom to the square
  • NeHe Productions: Lessons 36 - 40 - GameDev. net
    The code html commenting and a rewrite of the tutorial was done by me (NeHe) This tutorial will show you how to create an extremely impressive Radial Blur effect It should run fast on just about every type of hardware, and does not require the use of extensions
  • NeHe Productions: 2D Texture Font - GameDev. net
    This tutorial brought to you by NeHe Giuseppe D'Agata I know everyones probably sick of fonts The text tutorials I've done so far not only display text, they display 3D text, texture mapped text, and can handle variables
  • NeHe Productions: FreeType Fonts in OpenGL - GameDev. net
    Much Like NeHe's glPrint Function, But Modified To Work With FreeType Fonts void print(const font_data ft_font, float x, float y, const char *fmt, ) { We Want A Coordinate System Where Distance Is Measured In Window Pixels
  • NeHe Productions: Lessons 11 - 15
    OpenGL Tutorials, Demos, Games and More Flag Effect (Waving Texture) This tutorial code brought to you by Bosco The same guy that created the totally cool mini demo called worthless




Business Directories,Company Directories
Business Directories,Company Directories copyright ©2005-2012 
disclaimer