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How to correctly iterate through objects costumes list? - Snap! Editor . . . Hello everybody! Immediately felt in love with Snap! once I got to know it, and wanted to thank you, devs and forum users, for all of your work and participation It inspires! I have a question regarding objects' attributes Maybe it's quite obvious as it is and or well-explained in a certain Reference chapter I skipped, but there's the one thing I wanted to implement in my tiny deckbuilding
Making Pong - Snap! Editor - Snap! Forum Hello, and welcome Snap! It is recommended that you start a new topic for things like this, seeing as this topic was about helping kingico1133 in particular with their game, not help making games in general
Snap! Tips - a list of useful tips in Snap! Useful Tips in Snap! This is a list of the most useful tips in the Snap! editor in case you don't know This is a wiki post, you can edit this post, but: Rules for editing Follow the above rules Editing this post without following the rules may have a risk of being reverted Tips (you may edit this part and below) 1 - Previous costume Do not use switch to costume ((costume #) - (1)) block and
Snap! v10. 5 released - Announcements - Snap! Forum We’ve just released @SnapCloud v10 5 featuring sound recording capabilities on iOS devices and a new block for getting tilt sensor data from your phone or tablet
Getting the z-order of an object - Snap! Editor - Snap! Forum Is there a way to read out and compare the z-order of objects? I would like to implement a drag drop Unfortunately, all objects at the mouse position react to the “touching mouse-pointer?” block I only want to filter out the upper object My approach is to search for all objects at the mouse position with “sprites at mouse-position” and then only address the one with the highest z
V10. 4 has been released - Snap! Editor - Snap! Forum 10 4 0: Notable Changes: "Quicksteps" Evaluation - Dynamic Scheduling: Keep stepping non-animating processes between animation frames, makes "warp" and "turbo mode" largely obsolete for number crunching and improves musical thread synching Floating point precision random numbers - pick a random float by entering an integer with a decimal point into at least one of the "pick random" reporter's
How to have multiple timers? - Snap! Editor - Snap! Forum Hi, so I was working on a game and used the 'timer' block in more than one script Both scripts are within the same sprite, and both have a 'reset timer' block at the end And I noticed the longer timer doesn't do anything because the smaller timer gets reset before it So I was wondering if there was an inbuilt way to have separate timers or if I'd just have to build my own? Thanks in advance